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Changelog

What changed, and when.

Every release since the first public build. The current version is v2.2.1, released 24 July 2026 — available on the download page.

  1. v2.2.1

    24 July 2026

    Current

    Publishing Center hardening and multilingual interface

    • Added

      Interface localisation for English, Spanish, Japanese and Khmer.

    • Added

      Publishing diagnostics tab reporting per-account OAuth health with a classified failure reason for every attempt.

    • Added

      Chrome profile isolation so separate publishing identities no longer share browser state.

    • Improved

      TikTok authorisation now uses hex-encoded PKCE challenges as TikTok's desktop flow requires, fixing token exchange rejections.

    • Improved

      Token exchange surfaces the platform's own error text instead of failing with an opaque key error.

    • Improved

      Uploads interrupted by a crash are reset to pending on next launch rather than retried automatically.

    • Fixed

      Voice metadata commits that succeeded on the GPU but failed to persist are now replayed at startup before the window opens.

    • Security

      OAuth token encryption key permissions tightened to owner-only where the operating system supports it.

  2. v2.2.0

    18 June 2026

    Voice cloning and the studio TTS pipeline

    • Added

      Voice Library with reusable cloned voice profiles built from a reference sample.

    • Added

      VoxCPM2 studio pipeline: sentence-boundary chunking, per-chunk quality checks, bounded retries and crossfade merging.

    • Added

      Loudness normalisation to −16 LUFS with a −1 dBFS peak ceiling across every provider.

    • Added

      Parallel voice batching to keep the GPU saturated across a batch of jobs.

    • Improved

      Voice cache keys now include preset and speed, so preset changes correctly invalidate cached audio.

    • Fixed

      Voice drift and quality degradation on scripts longer than roughly two minutes.

  3. v2.1.0

    7 May 2026

    Publishing Center

    • Added

      Publishing Center as an independent module with its own isolated SQLite database.

    • Added

      YouTube, TikTok and Facebook publishers using each platform's official installed-application OAuth flow.

    • Added

      Throttled upload queue with retry, scheduling and a full per-attempt history.

    • Added

      Auto SEO metadata generation with per-platform profiles, scoring and constraint validation.

    • Added

      Folder watchers that pick up new exports automatically without starting a job on their own.

    • Security

      OAuth tokens encrypted at rest with Fernet using a locally generated key.

  4. v2.0.0

    22 March 2026

    Director and editor engines

    • Added

      Director engine: beat, rhythm, emotion, motion, layout and colour-style planning.

    • Added

      Editor engine: attention tracking, continuity checking and semantic asset ranking.

    • Added

      Hardware encoder detection by real test encode across NVENC, QuickSync and AMF.

    • Added

      Pipeline checkpointing so an interrupted render resumes at its last completed stage.

    • Added

      Smart visual fallback chain guaranteeing every scene receives a visual.

    • Improved

      Render profiles expanded to fast, balanced, high quality and lossless.

  5. v1.0.0

    15 January 2026

    First public release

    • Added

      End-to-end pipeline: script, voice, footage, subtitles, render and export.

    • Added

      AI storyboard and scene planner driving shot selection and pacing.

    • Added

      ElevenLabs and OpenAI cloud voices with local Whisper subtitle transcription.

    • Added

      Batch generation across a list of topics with a shared footage cache.

Update policy

Updates within the 2.x line are free to existing users. We support the current version and generally do not backport fixes to older ones, so upgrading is the fastest route past a bug. Where a release changes how credentials or stored data are handled, the notes say so explicitly. Found something we broke? support@vidforgeai.online.